Tuesday, November 1, 2016

Unity Relative Rotation
updates an objects rotation relative to the rotation of some controlling object
If the controlller move 30 degrees around z then so will the gripped object

RotationalOffset = GrippedObject.transform.rotation * (Quaternion.Inverse(Controller.transform.rot) * lastRotation); GrippedObject.transform.rotation = Controller.transform.rot * RotationalOffset;

Tuesday, January 8, 2013

Switch up.

Welcome to
  Brandon's Blog of modeling Coding Fury

In light of the fact that I no longer do much art and am focusing entirely on web development and general code these days, this blog will now be focusing on those. Sorry artists, prepare to see walls of text from now on.


If you haven't already seen codepen.io I highly suggest checking it out.

Monday, July 25, 2011

Friday, May 6, 2011


Threw this together in about 45 minutes.. It sort of a Futuristic Aztec light fixture.

Friday, April 1, 2011




The last piece filled in and the profile page.

Looking to get some critique on my portfolio page, whatchoo got?

Wednesday, March 16, 2011

Some interface work I did for McCain's class. Not my best work but I haven't posted in a while so yea.







Saturday, February 12, 2011

From Blogger Pictures


Final version of the High poly.... Unless of course you folks see issues with it. So once again be hyper critical and stuff... ON TO THE LOW POLY!

Thursday, February 10, 2011

Wednesday, February 9, 2011



Quick update on the gun: The front and back caps (not sure what else to call them) are gonna need a bit of tightening up, they're much too loose right now. I'm also not too pleased about how the pipes join up with the body towards the back, kinda looks... fake. Any suggestion or comments are appreciated.

AlSO, you no longer have to login to comment. Please use that wonderful commenting anonymity to rage about whats wrong with my models, I need the critique.